The referees verry important if they been traint and licenced by the union

Competition rules Special Needs Judo Europe
All games are assesallsed according IJF rules and regulations with observing the following points however:
Article 1 General
1. These rules are applicable to judo games for mental, physical and/or visual impaired judoka’s. The games can be started with ‘tachi-waza’
(standing up techniques) or with ‘ne-waza’ (ground techniques), as
described in detail in paragraph 4.
2. If the referee (umpire) is in any doubt regarding the handicap of the
participant the referee needs to consult the attendant/trainer.
3. If a participant needs help with entering the place of competition, the
attendant/trainer is allowed to give assistance if necessary with the
help of a (assistant) referee.
4. Depending on the handicap of the participant there are two positions
in ‘ne-waza’ from which the participants can start:
a. From a kneeling position;
b. Sitting next to each other, both with the hands in basic ‘kumi-kata’
position and the legs stretched forward.
5. If a participant because of his handicap has to start the game in ‘ne-
waza’ the other participant has to adjust and the game will start in
‘ne-waza’
6. In all situations in which the rules do not comply, but where the
referee is of the opinion that the safety of one or both of the
participants is at stake, the referee will stop/suspend the game
immediately and take those measures which are necessary.
Hereby he is entitled to take punitive action taking into account
the intention of the action.
Article 2 Progress of the game
1. For the age group of the under twelve’s the duration of the game is
two minutes. From 12 years on the duration of the game is minimal
two and maximal three minutes, to be determined by the organizing
body.
The age group of under twelve’s is applicable to participants who
at the 31st of December of the present calendar year have not
reached the age of twelve years. It is forbidden to classify them
in an age group of over twelve’s.
Participants as from 12 are not allowed to be classified in a category
of under twelve’s
2. When applying to participate it is made known whether the participant
will make the game in ‘tachi-waza’ of ‘ne-waza’ .
3 If the referee for safety reasons does not agree to start the game
with ‘tachi-waza’ he can at all times decide to start the game with
‘ne- waza’, or go over from ‘tachi-waza’ to ‘ne-waza’.
The participants/contesters and their attendants need to comply
with the decision of the referee.
4. A game, which has been started in ‘ne-waza’, has to be continued
in ‘ne-waza’
Article 3 Scoring points in ‘ne-waza’
1. At any time it is possible to make points with a throwing technique
from ‘ne-waza’ provided the game started in ‘ne-waza’, or as a
conse quence of invoking article 2 point 3 the game was transformed
in ‘ne-waza’.
2. Examples of a number of throws with which points can be made in
‘ne-waza’, as meant in point 1:
- ippon-seoi-nage
- koshi-guruma
- o-soto-gari (to throw over the knee)
- yama-arashi
- makikomi
- kaeshi-waza (take over technique)
No doubt there will be more techniques not listed above. Some of
which can, carried out in ‘newaza’, not be completely compared
with the standing up variant. The referee needs to acknowledge
and properly judge these techniques.
The following points can be made with a turnover technique if
one has started with ‘ne-waza’, or as a consequence of invoking
article 2 point 3 the game was transformed in ‘ne-waza’:
- If a participant succeeds with full control, strength and speed
to turn the other participant and he/she lands on his back the
referee will call ‘ippon’.
- The referee will call ‘waza-ari’ if this technique lacks one of the
conditions of ‘ippon’ .
- A ‘yuko’ is announced if the participant lands on his/her side and
in general when two conditions for 'ippon' are not fulfilled such
as strength and speed.
- If the participant lands partly on his side or on his/hers bottom
or on a part of his shoulder the score is ‘koka’.
Article 4 Additional prohibited actions
1. If the participants are working with ‘ne-waza’ it is not allowed to
push the contestant backwards.
This action is forbidden because of risks to the lower back, knees
and ankles (for participants with spasms or fixations of the legs
increased risks for injures exists).
The participant who carries out such an action has to be cautioned
2. With both ‘tachi-waza’ as ‘ne-waza’ the referee ensures that the
neck is not strangled in such a way that risks for injury exists.
3. Not allowed will be:
- ‘sutemi-waza’ (techniques who seem to be sacrificial throws);
- ‘ude-kansetsu-waza’ (arm lock techniques);
- ‘‘shime-waza’ (entwine\embrace techniques = strangulations);
- ‘sankaku-waza’ (triangle techniques);
- To carry out a forward throw on one or two knees
- To pull away the legs of the opponent with two hands
a specially throws like ‘morote-gari’ and ‘ryo-ashi-dori’
- Falling on top of another contestant after carrying out a good
technique.
Article 5 Penalties
1. In principle penalties need not be given. In case of a forbidden
action the referee gives a warning and explains to the participant
the nature of the forbidden action. When repeated the referee
can take punishing action.
2. If a participant gets injured as a result of a forbidden action the
injured participant is declared winner.
3. For the additional forbidden actions, as listed in article 4, the
penalty ‘shido’ can be given.
4. The referee has to take the Level of the participant into conside-
ration in deciding what punishment should be given.
Article 6 Injuries
All injuries may be treated by the person who gives medical assistance or the attendant / trainer of the participant on the place of competition.
Article 7 Starting position of games for visual limited participants
1. Before entering the mat the trainer/coach tells the participant what
belt he wears ‘aka’ (=red) or ‘shiro’ (=white).
2. The participants are brought by their attendant/trainer to the tatami. Then the assistant referees place them on the tatami facing each
other with approx. 4 meters between them. Then the two assistant
referees go back to their places.
3. After that the head referee gives the command ‘rei’ (conventional
bow) and the participants carry it out.
He leads them to the center of the tatami.
4. The head referee gives the command ‘kumi-kata’ (judo hold), after
which the participants can hold each other in the basic ‘kumi-kata’. The game will start right after the announcement of ‘hajime’ (start)
by the head referee.
Explanation:
As the term ‘kumi-kata’ usually refers to the position of the judo grip,
the way to act is as follows:
The participants stand opposed to each other and get hold of each
other in the basis ‘kumi-kata’ position. If needed the head referee
will help with the grip in the basic ‘kumi-kata’.
Immediately after that the head referee will call ‘hajime’.
Article 8 Signs of the head referee
To make clear to visual Impaired participants who get a point or penalty
the referee will add after every point or penalty ‘aka’ (red) or ‘shiro’ (white)
p.e. ‘yuko aka’ or shiro’.












